The mobile gaming industry is a $100+ billion behemoth, and games like Gardenscapes prove that hypercasual game development dominates this space. But here’s the kicker: you don’t need years or a AAA budget to replicate its success.
This article isn’t just a guide—it’s a battle-tested blueprint combining agile methodologies, innovation, and player-centric design for Casual game development. Whether you’re a startup or an enterprise, we’ll show you how to streamline workflows to create Gardenscapes-inspired games that are addictive, profitable, and future-ready in just a few weeks.
Ready to dive in? Let’s start by dissecting why Gardenscapes works—and how you can outpace it.
Why Choose to Clone ‘Gardenscapes’ for a Casual Game Development?
Match-3 games have been around for decades, but their popularity has skyrocketed recently. Titles like Candy Crush Saga, Toon Blast, and, of course, Gardenscapes have set new benchmarks for hypercasual game development. Gardenscapes, developed by Playrix, is a masterclass in casual game design. At its core, it’s a match-3 game, but its brilliance lies in its meta-game.
However, the answer to what makes games like Gardenscapes stand out lies in their ability to blend addictive gameplay with compelling narratives. Players progress through levels to earn resources, which are then used to restore a dilapidated garden. This dual-layer approach keeps players engaged on multiple fronts: the immediate satisfaction of clearing levels and the long-term gratification of seeing their garden flourish.
With over 100 million downloads and $1.5+ billion in lifetime revenue, its success hinges on three pillars:
- Narrative-Driven Gameplay: Players restore a mansion garden, unlocking storylines that foster emotional investment.
- Hybrid Monetization: Free-to-play mechanics with optional in-app purchases (IAPs) and rewarded ads ensure revenue without alienating users.
- Social Features: Leaderboards, team challenges, and gifting systems create a community-driven experience.
Learn How Hyper Casual Games Can Capture Millions of Users in this blog.
The casual game development wave prioritizes simplicity, but Gardenscapes proves that layering depth (e.g., narrative, customization) can elevate retention.
As per the latest report, lifetime in-app revenue generated by leading Playrix mobile games worldwide as of January 2025:
Creating Games like Gardenscapes in a Few Days: Is It Possible?
Creating game like Gardenscapes in few days may sound like a Herculean task, but with the right approach, it’s entirely doable. The key is to focus on an MVP (Minimum Viable Product)—a stripped-down version of your game that delivers core functionality. Think of it as a prototype that you can refine post-launch based on player feedback. This strategy aligns perfectly with the principles of hypercasual game development, which emphasize simplicity and quick iteration.
1. Setting Realistic Expectations
Let’s be clear: a 15-day timeline doesn’t mean you’ll have a fully polished product ready for global domination. Instead, your goal is to create a functional, engaging experience that showcases your vision. This MVP will serve as the foundation for future updates and expansions.
2. Agile Workflow in Casual Game Development
Agile methodologies are a game-changer for rapid development. By breaking down tasks into smaller sprints, your team can iterate quickly and adapt to challenges as they arise.
3. Leveraging Pre-Defined Frameworks
Today’s game developers have access to powerful tools that streamline the development process. For match-3 mechanics specifically, frameworks like PuzzleScript or custom libraries can save significant time. By combining these tools with pre-built assets from marketplaces like the Unity Asset Store, you can accelerate development without compromising quality.
Phase 1: Laying the Foundation for Hypercasual Game Development
The first few days of your development sprint are all about preparation. In pre-development phase of crafting games like Gardenscapes is where you define the vision, assemble your team, and decide on the factors that power your game. Let’s break it down into actionable steps.
1. Ideation & Core Mechanics
Before you can build anything, you need a clear idea of what you’re building. This step involves brainstorming concepts, identifying your target audience, and defining the core mechanics for your hypercasual game development that will drive engagement.
2. Define Your Unique Selling Proposition (USP)
Ask yourself: What makes your game stand out in a sea of games like Gardenscapes? Is it a fresh twist on match-3 gameplay? A unique narrative hook? Your USP should be the cornerstone of your casual game development project.
3. User Journey Mapping
Sketch out the player’s journey from the from the minute they start the game to when they reach major milestones. Understanding the emotional highs and lows may help you create an engaging story that keeps users engaged.
4. Feature Prioritization
Determine which features are essential for the MVP and which can be integrated later. This prioritization is critical in ensuring that the development process remains focused. Keep in mind that games like Gardenscapes succeed because they nail the basics before adding complexity.
Phase 2: Rapid Development – Building the MVP
With the foundation laid, it’s time to roll up your sleeves and dive into the heart of making games like Gardenscapes: building your Minimum Viable Product (MVP). This step is all about execution—turning ideas into code, pixels into playable levels, and mechanics into engaging experiences. Let’s break it down step-by-step.
1. Choosing the Right Tech Stack
The tools you choose can make or break your development process. For a rapid sprint like this, prioritize speed, flexibility, and scalability. For hypercasual game development, Unity is often the go-to choice due to its user-friendly interface and robust support for 2D/3D games. Unreal Engine, while more suited for high-end graphics, can be overkill for a casual title unless you’re aiming for photorealistic visuals. Unity uses C#, which is beginner-friendly yet powerful enough for complex logic. If you’re working on a lightweight hypercasual game development project, frameworks like Phaser.js (JavaScript-based) can also suffice. This sets the stage for designing the addictive gameplay loops that will keep players coming back.
2. Designing Addictive Gameplay Loops
At the core of Gardenscapes like casual game development lies the gameplay loop—a rhythmic cycle of challenge, reward, and progression..Gardenscapes nails this with its match-3 → earn stars → renovate formula. To replicate this magic, simplify the match-3 ruleset. Use color-coded tiles with intuitive swipe controls, but add twists like “explosive flowers” or “water droplet chains” to keep puzzles fresh. Tie puzzle success to tangible rewards. For example, solving levels unlocks decorative items for the garden, which in turn unlocks mini-stories or character interactions. Hypercasual game development often prioritizes instant gratification, but games like Gardenscapes proves that layering narrative depth can boost retention. Consider adding a light storyline—perhaps a mystery to solve or a character to befriend—to give players a reason to return beyond the puzzles.
Phase 3: Polishing & Launch – From Beta to App Stores
With your MVP built, the final stretch in the casual game development is about refinement and strategic positioning. This phase turns a functional prototype into a market-ready casual game, balancing polish with aggressive user acquisition. This includes:
1. Iterative Testing & Player Feedback
Launch a closed beta with a small cohort of players (50-100 users) to gather actionable insights. Focus on:
- Usability: Are the match-3 controls intuitive? Does the garden customization menu feel cluttered?
- Balance: Are early levels too easy? Do later stages spike in difficulty?
Tools like TestFlight (iOS) and Google Play Beta Testing streamline distribution, while analytics platforms like GameAnalytics track session length, drop-off points, and monetization metrics. Use this data to tweak mechanics, fix bugs, and optimize onboarding. Remember, hypercasual game development thrives on iteration. If players abandon the game after Level 5, maybe the rewards aren’t enticing enough, you must pivot fast.
2. Monetization Strategies: Balancing Fun & Profit
Monetizing games like Gardenscapes requires a sync between player satisfaction and revenue generation. The key is to avoid pay-to-win mechanics that alienate users while creating value propositions that feel rewarding. Let’s explore strategies that align with modern casual game development trends.
Hybrid Models Work Best: Gardenscapes’ success stems from blending ads, in-app purchases (IAPs), and optional subscriptions. For your game, consider:
- Rewarded Ads: Offer players coins or power-ups for watching a 30-second video.
- Cosmetic IAPs: Sell exclusive garden decorations, character outfits, or seasonal themes.
- Battle Passes: Introduce a tiered reward system for completing daily challenges, such as rare plants or bonus lives.
The mantra here is player-first monetization. If users feel they’re getting value—whether through aesthetic upgrades or time-saving boosts—they’ll willingly spend.
Explore the Factors Impacting the Cost of Hyper Casual Game in 2025 in this blog.
Hire the Top Hypercasual Game Development Company
Launching a game like Gardenscapes in record time isn’t merely a race against the clock—it’s an art of precision. The secret lies in balancing hypercasual game development principles like simple mechanics, instant gratification with deeper layers of progression and community.
Collaboration with seasoned experts in casual game development, not just lets you fast-track your launch but armor your game against the unpredictable industry shifts.
At Antier, we bring razor-sharp expertise in hybrid mechanics, battle-tested scalable architectures, and an iteration engine that moves at the speed of player demand.
While your competitors lose months debugging progression logic, our plug-and-play frameworks catapult your game to market in days—not weeks. Plus, our post-launch support covers, orchestrating live ops that thrill, nurturing communities that buzz, and delivering seasonal content that keeps players hooked through every update. The clock’s ticking. The players are waiting. Let’s not just build a game—let’s craft an empire. Explore our expertise in hypercasual game development now.